#pragma once

#include"myMiniEngine/Core.h"
#include<string>


namespace myMiniEngine {

	class Texture {
	public:
		virtual ~Texture() = default;

		virtual uint32_t GetWidth() const = 0;
		virtual uint32_t GetHeight() const = 0;

		virtual void Bind(uint32_t slot=0) const = 0;;
	};

	class Texture2D:public Texture {
	public:
		static Ref<Texture2D> Create(const std::string& path);
	};


}